JENNIFER M THOMPSON -- 3D ARTIST
  • Reel/Personal Work
    • Diner Scene Breakdown
    • Fine Art
    • Game Art
  • Professional Work
  • About Me
  • Reel/Personal Work
    • Diner Scene Breakdown
    • Fine Art
    • Game Art
  • Professional Work
  • About Me
Below is an image produced from a ray-tracing project, written in C. The professor provided the class with the .o file, and the intersection test code. Our job was to implement lighting, color, textures, reflections, shadows, and anti-aliasing.
Picture
Click on the link below to view a program I created in Python to simulate the board game, "Battleship."
battleship_final.py
File Size: 5 kb
File Type: py
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Download the files below to rotate a cube in openGL, with lighting. You will see an image like this:
Picture
aw.cpp
File Size: 2 kb
File Type: cpp
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aw.h
File Size: 1 kb
File Type: h
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camera.cpp
File Size: 2 kb
File Type: cpp
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camera.h
File Size: 1 kb
File Type: h
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face.cpp
File Size: 2 kb
File Type: cpp
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face.h
File Size: 1 kb
File Type: h
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main.cpp
File Size: 7 kb
File Type: cpp
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makefile
File Size: 0 kb
File Type: makefile
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vertex.cpp
File Size: 1 kb
File Type: cpp
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vertex.h
File Size: 1 kb
File Type: h
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cube-ccw.obj
File Size: 0 kb
File Type: obj
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